Name | Details |
---|---|
File Name | Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial |
Source | https://www.artstation.com/marketplace/p/BqV6/aaa-rocks-for-games-rgb-masked-workflow-tutorial |
File size | 1.1GB |
Publisher | Artstation |
update and Published | 2023 |
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.
You May Also Like Latest Post EVERMOTION – ARCHMATERIALS VOL. 4