THE GNOMON WORKSHOP – CREATING ASSETS & ARCHITECTURE FOR GAME ENVIRONMENTS (Premium)

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THE GNOMON WORKSHOP – CREATING ASSETS & ARCHITECTURE FOR GAME ENVIRONMENTS

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Name Details
File Name THE GNOMON WORKSHOP – CREATING ASSETS & ARCHITECTURE FOR GAME ENVIRONMENTS
Source http://www.thegnomonworkshop.com/tutorials/creating-assets-architecture-for-game-environments
File size 7.8 GB
Publisher THE GNOMON WORKSHOP
update and Published 2023

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Discover how to build a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. Senior Environment Artist Giovani Magana shares various techniques from his professional workflow, focusing on efficiently building assets and architecture for game environments using an essential modular approach.

This workshop is intended for intermediate-level artists with some prior knowledge of working with Maya, ZBrush, and Unreal Engine assumed. Giovani begins by sketching initial ideas in Photoshop before building a modular asset kit in Maya. He discusses his approach to creating tiles, trim sheets, tileable textures, and tileable meshes and then demonstrates how to create other assets, such as rocks and props, using ZBrush.

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