FLIPPED NORMALS – BEGINNER’S GUIDE TO CREATURE CREATION FOR GAMES (Premium)

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FLIPPED NORMALS – BEGINNER’S GUIDE TO CREATURE CREATION FOR GAMES

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FLIPPED NORMALS – BEGINNER’S GUIDE TO CREATURE CREATION FOR GAMES  Overview

Are you a beginner and want to create a game character from scratch and take that to a game engine ?

If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.

INSTRUCTOR
My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

WHAT YOU CAN DO AT THE END
At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.

WE WILL BE COVERING
Maya Modelling
Zbrush Sculpting
Anatomy
Retopology
UV Mapping
Texturing
Rendering with Unreal Engine 4
Cinematic Lighting
Post Production
I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project.

WHO SHOULD ENROL
I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d Character skills to the next level!

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Part 4

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